<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for SpeedofMac.com Blog</title>
	<atom:link href="http://speedofmac.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://speedofmac.com/blog</link>
	<description>Tips and tricks to help you get up-to-speed on your Mac</description>
	<lastBuildDate>Wed, 08 Sep 2010 03:32:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>Comment on SpeedofMac MP64+ Launcher Feature Request by admin</title>
		<link>http://speedofmac.com/blog/speedofmac-mp64-launcher-feature-request/comment-page-1/#comment-278</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 08 Sep 2010 03:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=562#comment-278</guid>
		<description>&lt;a href=&quot;#comment-273&quot; rel=&quot;nofollow&quot;&gt;@HDL&lt;/a&gt; 

Everything you suggested is now working in the latest version I&#039;ve been playing with.  If anyone wants to test it out before I make it public, let me know!</description>
		<content:encoded><![CDATA[<p><a href="#comment-273" rel="nofollow">@HDL</a> </p>
<p>Everything you suggested is now working in the latest version I&#8217;ve been playing with.  If anyone wants to test it out before I make it public, let me know!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SpeedofMac MP64+ Launcher Feature Request by admin</title>
		<link>http://speedofmac.com/blog/speedofmac-mp64-launcher-feature-request/comment-page-1/#comment-277</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 08 Sep 2010 03:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=562#comment-277</guid>
		<description>&lt;a href=&quot;#comment-270&quot; rel=&quot;nofollow&quot;&gt;@Derek&lt;/a&gt; 

If the screen flickers a lot, I found that changing &quot;MultiSampling = 0&quot; to &quot;MultiSampling = 2&quot; in the ~/.config/mupen64plus/mupen64plus.cfg file (in the launcher, choose &quot;Open MP64+ Config File&quot; from the Configuration menu item) fixes those flickers.</description>
		<content:encoded><![CDATA[<p><a href="#comment-270" rel="nofollow">@Derek</a> </p>
<p>If the screen flickers a lot, I found that changing &#8220;MultiSampling = 0&#8243; to &#8220;MultiSampling = 2&#8243; in the ~/.config/mupen64plus/mupen64plus.cfg file (in the launcher, choose &#8220;Open MP64+ Config File&#8221; from the Configuration menu item) fixes those flickers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PCSX-Reloaded Latest (56829) by admin</title>
		<link>http://speedofmac.com/blog/pcsx-reloaded-latest-56829/comment-page-1/#comment-276</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 08 Sep 2010 03:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=564#comment-276</guid>
		<description>I&#039;m glad you&#039;re enjoying the builds, and thanks for letting us know about those crashes.  I&#039;ve had a bit of trouble with Chrono Cross, so I hope that the good people at PCSX-Reloaded will help us out!</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you&#8217;re enjoying the builds, and thanks for letting us know about those crashes.  I&#8217;ve had a bit of trouble with Chrono Cross, so I hope that the good people at PCSX-Reloaded will help us out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PCSX-Reloaded Latest (56829) by Paul R.</title>
		<link>http://speedofmac.com/blog/pcsx-reloaded-latest-56829/comment-page-1/#comment-275</link>
		<dc:creator>Paul R.</dc:creator>
		<pubDate>Mon, 06 Sep 2010 18:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=564#comment-275</guid>
		<description>Thanks for helping to provide these great Mac builds!  You rock!!

Just a heads up, but I’ve experienced a couple kernel panics with PCSX build 56551 (Aug. 27) and build 56829 (Sept. 5).  Each time, I was playing Chrono Cross from an ISO file with the “odd/even bit hack&quot; enabled.  And each time, the panic occurred when I pressed the “esc” key to exit Full Screen and bring up the windowed screen.

In case it helps, I’ve attached the log files from the panics here:

https://docs.google.com/document/edit?id=1FgK0wrbJdrBEGhyG_LQ2A9ejC5UcocPWPX4rlW9lrZw&amp;hl=en&amp;authkey=COLCjakG

https://docs.google.com/document/edit?id=1g2e0XBiwP9W5LEd1QDL9edU12FUprB6TZ8G5-kb3b_c&amp;hl=en&amp;authkey=CPLd7OMK

Thanks again!!</description>
		<content:encoded><![CDATA[<p>Thanks for helping to provide these great Mac builds!  You rock!!</p>
<p>Just a heads up, but I’ve experienced a couple kernel panics with PCSX build 56551 (Aug. 27) and build 56829 (Sept. 5).  Each time, I was playing Chrono Cross from an ISO file with the “odd/even bit hack&#8221; enabled.  And each time, the panic occurred when I pressed the “esc” key to exit Full Screen and bring up the windowed screen.</p>
<p>In case it helps, I’ve attached the log files from the panics here:</p>
<p><a href="https://docs.google.com/document/edit?id=1FgK0wrbJdrBEGhyG_LQ2A9ejC5UcocPWPX4rlW9lrZw&amp;hl=en&amp;authkey=COLCjakG" rel="nofollow">https://docs.google.com/document/edit?id=1FgK0wrbJdrBEGhyG_LQ2A9ejC5UcocPWPX4rlW9lrZw&amp;hl=en&amp;authkey=COLCjakG</a></p>
<p><a href="https://docs.google.com/document/edit?id=1g2e0XBiwP9W5LEd1QDL9edU12FUprB6TZ8G5-kb3b_c&amp;hl=en&amp;authkey=CPLd7OMK" rel="nofollow">https://docs.google.com/document/edit?id=1g2e0XBiwP9W5LEd1QDL9edU12FUprB6TZ8G5-kb3b_c&amp;hl=en&amp;authkey=CPLd7OMK</a></p>
<p>Thanks again!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SpeedofMac MP64+ Launcher Feature Request by admin</title>
		<link>http://speedofmac.com/blog/speedofmac-mp64-launcher-feature-request/comment-page-1/#comment-274</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 30 Aug 2010 17:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=562#comment-274</guid>
		<description>That&#039;s awesome feedback.  I have the package you downloaded, and just today I thought about including it instead of the one that&#039;s currently there.  I&#039;ll separate 32- and 64-bit versions of the launcher in time for the release.  The video plugin is now saved by default (it really should&#039;ve been before).

I&#039;ve been thinking about the Terminal windows.  I can reuse windows, but I&#039;m a little nervous about getting mixed up with other Terminal processes going on.  I&#039;ll have to see if I can differentiate between them.  I&#039;ll look into that, but I&#039;ll definitely get the games to run without opening Terminal by default and make a preferences debug option to run them in Terminal when output is important.  (Just did this.)

I just fixed up the problem with apostrophes in rom titles; I should&#039;ve caught onto that before now.  Thanks again for your help!</description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome feedback.  I have the package you downloaded, and just today I thought about including it instead of the one that&#8217;s currently there.  I&#8217;ll separate 32- and 64-bit versions of the launcher in time for the release.  The video plugin is now saved by default (it really should&#8217;ve been before).</p>
<p>I&#8217;ve been thinking about the Terminal windows.  I can reuse windows, but I&#8217;m a little nervous about getting mixed up with other Terminal processes going on.  I&#8217;ll have to see if I can differentiate between them.  I&#8217;ll look into that, but I&#8217;ll definitely get the games to run without opening Terminal by default and make a preferences debug option to run them in Terminal when output is important.  (Just did this.)</p>
<p>I just fixed up the problem with apostrophes in rom titles; I should&#8217;ve caught onto that before now.  Thanks again for your help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SpeedofMac MP64+ Launcher Feature Request by HDL</title>
		<link>http://speedofmac.com/blog/speedofmac-mp64-launcher-feature-request/comment-page-1/#comment-273</link>
		<dc:creator>HDL</dc:creator>
		<pubDate>Mon, 30 Aug 2010 16:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=562#comment-273</guid>
		<description>I&#039;d like to see:

-Inclusion of the M64P bundle I uploaded, which is much more updated than the official package (except if you make a separate 32-bit package, mine is 64-bit only).
-Option to choose which video plugin is default (or at least remember the last plugin used the next time you run the app).
-If you&#039;re going to have Terminal open up, make it so that it doesn&#039;t open more than one shell window.
-Fix the launcher not wanting to run games with an apostrophe in their name.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see:</p>
<p>-Inclusion of the M64P bundle I uploaded, which is much more updated than the official package (except if you make a separate 32-bit package, mine is 64-bit only).<br />
-Option to choose which video plugin is default (or at least remember the last plugin used the next time you run the app).<br />
-If you&#8217;re going to have Terminal open up, make it so that it doesn&#8217;t open more than one shell window.<br />
-Fix the launcher not wanting to run games with an apostrophe in their name.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SpeedofMac MP64+ Launcher Feature Request by admin</title>
		<link>http://speedofmac.com/blog/speedofmac-mp64-launcher-feature-request/comment-page-1/#comment-272</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 29 Aug 2010 22:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=562#comment-272</guid>
		<description>&lt;a href=&quot;#comment-270&quot; rel=&quot;nofollow&quot;&gt;@Derek&lt;/a&gt; 
Hmm, I&#039;ll have to see if I&#039;m able to reproduce that error.  Thanks for letting me know!</description>
		<content:encoded><![CDATA[<p><a href="#comment-270" rel="nofollow">@Derek</a><br />
Hmm, I&#8217;ll have to see if I&#8217;m able to reproduce that error.  Thanks for letting me know!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PCSX-Reloaded Latest (56027) by admin</title>
		<link>http://speedofmac.com/blog/pcsx-reloaded-latest-56027/comment-page-1/#comment-271</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 29 Aug 2010 05:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=557#comment-271</guid>
		<description>&lt;a href=&quot;#comment-269&quot; rel=&quot;nofollow&quot;&gt;@silicondream&lt;/a&gt; 
You&#039;re very welcome!  Let me know if I can help with anything else.</description>
		<content:encoded><![CDATA[<p><a href="#comment-269" rel="nofollow">@silicondream</a><br />
You&#8217;re very welcome!  Let me know if I can help with anything else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SpeedofMac MP64+ Launcher Feature Request by Derek</title>
		<link>http://speedofmac.com/blog/speedofmac-mp64-launcher-feature-request/comment-page-1/#comment-270</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sun, 29 Aug 2010 03:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=562#comment-270</guid>
		<description>Turns out I was too quick to jump the gun :) All I had to do was restart the application and it fixed that problem.  It now runs great if I&#039;m using the Glide plugin.  I keep wanting to use Rice, because I want to use the Zelda: Ocarina of Time hi-res textures, but it crashes after about 5 seconds of the intro video.

Every time, it&#039;s crashing with:

8/28/10 9:34:05 PM	mupen64plus[837]	mupen64plus(837,0x7fff703a8c20) malloc: *** error for object 0x11ef12518: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug

I should mention that when I&#039;m using Rice with the hi-res textures disabled, the screen is all flickery anyway.</description>
		<content:encoded><![CDATA[<p>Turns out I was too quick to jump the gun <img src='http://speedofmac.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  All I had to do was restart the application and it fixed that problem.  It now runs great if I&#8217;m using the Glide plugin.  I keep wanting to use Rice, because I want to use the Zelda: Ocarina of Time hi-res textures, but it crashes after about 5 seconds of the intro video.</p>
<p>Every time, it&#8217;s crashing with:</p>
<p>8/28/10 9:34:05 PM	mupen64plus[837]	mupen64plus(837,0x7fff703a8c20) malloc: *** error for object 0x11ef12518: incorrect checksum for freed object &#8211; object was probably modified after being freed.<br />
*** set a breakpoint in malloc_error_break to debug</p>
<p>I should mention that when I&#8217;m using Rice with the hi-res textures disabled, the screen is all flickery anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PCSX-Reloaded Latest (56027) by silicondream</title>
		<link>http://speedofmac.com/blog/pcsx-reloaded-latest-56027/comment-page-1/#comment-269</link>
		<dc:creator>silicondream</dc:creator>
		<pubDate>Sun, 29 Aug 2010 03:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://speedofmac.com/blog/?p=557#comment-269</guid>
		<description>That&#039;s very useful to know.  Thank you!</description>
		<content:encoded><![CDATA[<p>That&#8217;s very useful to know.  Thank you!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
